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v2.41 Patch notes

  • Writer: Spectre
    Spectre
  • May 4, 2018
  • 3 min read

v2.41 Patch notes:

I've used a rule based guide as a yardstick to measure all the infantry APCs and IFVs to find those with prices above or below a yard-stick, of sorts. The result is about half the infantry transports in the VEH tab have been re-costed. The Big winners were the older, slower IFV's like the BMPs. Many tracked IFVs with speeds around 60-65kph have seen some big cost reductions.

[HEAVY] infantry small arms resistance nerfed from 0.35 to 0.45

[HEAVY] Infantry now require 250 suppression total to stun, down from 300, while regular infantry require 350, up from 300. Hopefully, this should make the fights between heavy inf and regular inf a little less one sided.

The effects of morale have also been toned down a little, with the worst penalties for morale damage reducing rate of fire to only 50% of normal, instead of 33% of normal, and changing the accuracy penalty from -30% to -20%.

Napalm damage and suppression has been increased 400%, since units including infantry strolling through the stuff like it was little more than unpleasant weather.

The base infantry card count has been kept at 6, Base tank card slots at 3 and base jet card slots lowered to 5, but all nations now get a +1 bonus for each of those categories. This leaves coalitions with slightly fewer card slots than pure nations. Mech and moto infantry bonuses stay at +2, while airborne and marine decks have +3, allowing a coalition marine or airborne deck to max out their infantry tabs, while coalition moto or mech decks cannot.

Additionally, the cost of individual deck slots have been altered.

APS tuning has continued, with most APS now having a max range of aroudn 28000 gmae units, around 380m in game. Most ATGMs have also been slowed down. Let me know if you find any ATGMs that are still lightning fast.

Air to air missiles have had a speed reduction across the board to make Air combat a little less of a clusterf-, uhh, mess.

Armored CAS aircraft availability raised, since apparently they don't make players wet the bed at night any more.

Super-lynx mk.88A replaces the Bo-105 german recon helo, now armed with IRIS-T missiles. EC645 replaces the Bo-105 ATGM PARS missile carrier for germany, a little faster with 2 extra missiles. NPzK-130 and Puma-C vehicles added for Germany Wisent armored supply vehicle added for Germany PPT Supply vehicle added for France Yas'ur cargo load increased in line with CH-53 cargo capacity

Aggro Jacko availability and CG launcher ammo count reduced Thunderbolt bush-rangers availability reduced JSDF rangers stinger ammo reduced Indian Sikh regiment Grom II ammo reduced and cost increased to 12 pts Delta force ATGM ammo reduced SAM Close arrow price buffed BRDM-2 Red Arrow given good optics Spike missiles given a range nerf The Golani name was swapped over to the Herev in the Israeli infantry tab German KSK got the matador HE launcher German ATGM infanty now have spikes, with their Milan missile moving over to BGS recon S-Korean militia now have the Metys M missile Sochong-su infantry speed fixed back to 20kph BAE taranis availability per card raised UK LIMARs moved out of the Mech deck and into the Moto deck, UK M270 moved into the Mech deck Canadian Leo marksman ammo load increased FRAGSTORM HE damage reduced from 1.25 to 1 N-Korean Special forces infantry team renamed 'Beongae' given the Chinese HJ-12 as part of some sort of lend-lease program and an improved rifle. R-27R missile range increased Polish Strop II vehicle cost buffed French Mirage 2000 mk 2 cost increased from 90 to 140pts HX-44M renamed SX-45 12.7mm Zastiva 96 removed from Turkish special forces, LADA pecheng added in its place Turkish ACV units given more appropriate unit models Pantisir unit now using a Strop II model so it at least has autocannon animations Ajeya HQ tank cost nerfed T-72 Ajeya cost nerfed from 30 to 40 pts Strela missiles on Polish and Czech Strela carriers shifted around and improved US Marines renamed 'Teufelhund'. US Marine CAAT renamed US Marines.

 
 
 

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Spectre

Spectre is the one man team behind Wargame Ash and Shadows. Current what you'd call 'between jobs' Spectre was previously a senior scientist working in the field of microbiology and chemistry.  

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