2.47 Update
- Spectre
- Jul 11, 2018
- 1 min read
A bunch of changes to ATGM infantry; cost alterations according to a formula, changes to ATGM unit hit points (F&F teams are now all 4HP, other teams tend to be 6HP) And the older missile types now have two launchers per team. While they generally don't manage to have two in the air at once, they will often be ready to fire a second missile the moment the first is no longer active
3HP infantry have been increased to 4HP
5HP infantry have been increased to 6HP
MBDA enforcer ATGM added for US Delta force, and a couple of other units. A short-ish ranged F&F ATGM to replace their OP Javelin
the 87 turn radius aircraft have been given a more reasonable value, although that reported number seems to have no impact on gameplay
French CMD squad helo double up fixed
Type 95 SPAAG and 20mm VADs aim time increased
T-62D cost increased
Beyongae made restricted deck, availability reduced
F1CT Cluster bomber cost reduced
LKV 90 made open deck
BTR-80's made available to a wider range of Russian infantry
ELINT has been reduced in effectiveness and removed from vehicles armed with more than just an MG
AIR-skander cost increased and availability reduced
German national deck tank availability increased to a +40% bonus
Drel standoff cluster weapon damage reduced
Stand-off bombers have been altered so they must fire all missile before they will auto evac, to increase the attention players need to give them
Kh-29T missile speed increased
A Humvee like vehicle added to S-Korea
Canadian Paveway bomb accuracy tightened up slightly
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