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2.45 Patchnotes

  • Writer: Spectre
    Spectre
  • Jun 3, 2018
  • 2 min read

https://drive.google.com/open?id=1GYnChV_gA6NHXlTQQYMkCarsd44FP6pI


Sweeping changes to Tank pricing and tank combat, adjustments to Air-to-air critical hits and an assortment of other tweaks;


All tank prices have been altered; I've used a weighted equation to take basically all of the stats of each tank and price it in a consistent manner.

The Pricing calculation spreadsheet can be viewed here: https://docs.google.com/spreadsheets/d/11ZtPwvBKFuvcqRWiNvnGpsiZdsoQjrW8nuD2S1vOl4A/edit?usp=sharing


This will mean that all tanks are priced using the same yard-stick. There may be a few tank like vehicles in other tabs that need re-costing using the tool, post on the Discord if you spot them. There may also be a handful of tanks that had incorrect stats selected during costing, so let me know if you see a unit with a price that seems out of line.


I've also altered the high end KE damage; the increment step to increase damage has been reduced to 100m, and I've altered the KE tables above 21 so tanks to more damage to low armor vehicles. Additionally, for KE 28, 29 and 30 (only reachable by high AP guns at less than max range, the damage ramp is much steeper. This should result in much greater KE damage as tanks get closer to one another, especially from guns 24AP and higher.


On top of that, I've reduced the size of the front facing on vehicles from 90 to 70 degrees, so you'll only need to flank a unit by 35 degrees rather than 45 degrees to start getting side hits. I've also increased the size of the rear facing, up from 90 degrees to 120 degrees.


Air to air missile crit chances have been reduced by 20%. These changes have been updated in the user guide.


The Frontal crit table for helos has been altered so their is a result that can put helos out of action with a frontal hit.


I've added White phosphorus (Willy Pete) shells to a number of artillery systems. Its quite fun. WP must be deployed using the Smoke-Pos command.


Ship dead explosions have been reduced in power and MLRS death explosions have been increased in power. A bunch of MLRS units that didn't have the correct death explosion have been updated. Arty and MLRS availability has been reduced in several places.


Tochka SRBM blast size increased, accuracy improved.


The Pearl of the Orient campaign has had a range of changes to introduce new units.


Armored decks for Poland and Egypt/Syria have had a number of new units added, including wheeled transports.


Weapons fire animation has been altered (and hopefully fixed) for the T-80UNK, the KSTAM munition and the EIFV vehicle.


Availability of Niebieskie Berety, Podhales and Czech Pancerovici reduced


Availabilities of supply helos increased


Furtif tank stealth increased to 'good'


Close arrow SHORAD HE reduced to 3


Ghost/ADAPTV nation flag corrected


Metys-M missile added for Egyptian Kashaf recon infantry


Aljundi Lahab upgraded to heavy, given improved SMG


M2001 Self-propelled Arty added for US


Czech Cesky Strazci SF infantry added


SEP Dard 120 Anti-tank weapon added for some French infantry, and Cesky Strazci.

 
 
 

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Spectre

Spectre is the one man team behind Wargame Ash and Shadows. Current what you'd call 'between jobs' Spectre was previously a senior scientist working in the field of microbiology and chemistry.  

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