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2.47 Update

A bunch of changes to ATGM infantry; cost alterations according to a formula, changes to ATGM unit hit points (F&F teams are now all 4HP, other teams tend to be 6HP) And the older missile types now have two launchers per team. While they generally don't manage to have two in the air at once, they will often be ready to fire a second missile the moment the first is no longer active


3HP infantry have been increased to 4HP

5HP infantry have been increased to 6HP


MBDA enforcer ATGM added for US Delta force, and a couple of other units. A short-ish ranged F&F ATGM to replace their OP Javelin


the 87 turn radius aircraft have been given a more reasonable value, although that reported number seems to have no impact on gameplay


French CMD squad helo double up fixed


Type 95 SPAAG and 20mm VADs aim time increased


T-62D cost increased


Beyongae made restricted deck, availability reduced


F1CT Cluster bomber cost reduced


LKV 90 made open deck


BTR-80's made available to a wider range of Russian infantry


ELINT has been reduced in effectiveness and removed from vehicles armed with more than just an MG


AIR-skander cost increased and availability reduced


German national deck tank availability increased to a +40% bonus


Drel standoff cluster weapon damage reduced


Stand-off bombers have been altered so they must fire all missile before they will auto evac, to increase the attention players need to give them


Kh-29T missile speed increased


A Humvee like vehicle added to S-Korea


Canadian Paveway bomb accuracy tightened up slightly



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